- Journal Archives
- Volume 16
- Volume 15
- Volume 14
- Volume 13
- Volume 12
- Volume 11
- Volume 10
- Volume 9
- Volume 8
- Volume 7
- Volume 6
- Volume 5
- Volume 4
- Volume 3
- Volume 2
- Volume 1
The lawsuit over the Call of Duty video game series will go to trial on May 7, 2012. In case you don’t have a twelve year old brother or don’t find that shooting virtual rocket-propelled grenades at virtual terrorists is your idea of a successful afternoon, Call of Duty is a “first person shooter” action game whose various iterations let players do virtual battle with Nazis/Imperial Japanese/Russian ultranationalists/Soviet Russians/Middle-Eastern separatists as well as face human opponents online. If this sounds silly or juvenile, you could be right, but this franchise has brought in over $3 billion in revenue. Developer Infinity Ward created four of the titles in the series–Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty 6: Modern Warfare 2. Activision published all these games.
This legal warfare originally stems from Activision’s firing of Infinity Ward heavy-hitters Vince Zampella and Jason West in April 2010 for allegedly breaking their contracts by attempting to form an independent development studio and dragging their feet during production of Modern Warfare 2. Since then, Zampella and West have formed their own studio, Respawn Entertainment, hiring many former Infinity Ward employees, and have affiliated with Activision rival Electronic Arts (EA). This action has generated a host of litigation. Former Activision employees allege that Activision owes them millions in royalties and bonuses. Activision answered the call by suing EA, alleging $400 million in damages for improperly poaching Zampella and West. Most importantly, West and Zampella are suing Activision for $36 million in damages for royalties and unfair dismissal as well as the rights to various intellectual property associated with the Call of Duty titles. Zampella and West’s colorful complaint alleges personal humiliation and an “Orwellian” investigation. However, details about the case are sparse and none of the parties are forthcoming. We may have to wait until trial to see the bulk of the evidence.
The results of this litigation will have far-reaching consequences throughout the industry. EA and Activision have never faced each other in litigation of this size. Furthermore, EA lost $677 million in 2010, and a $400 million judgment in favor of Activision amounts to almost 15% of EA’s $2.729 billion in net assets. Zampella and West are regarded as industry superstars. A high-stakes, emotional trial airs details about Activision, EA, and both individual designers that all parties might prefer to be kept secret. However, the most important spoil of war is undoubtedly the intellectual property from probably the most successful video game franchise in history. The series itself remains a cash cow, with the most recent iteration, Black Ops (not developed by Infinity Ward), clearing $1 billion in revenue and Modern Warfare 3 soon to be released. And here’s the thing. The recent Call of Duty titles since the original Modern Warfare are all incredibly derivative. Developers recycle gameplay in all of the titles often with token updates to graphics and usable weapons. The single-player campaigns routinely will take even novice gamers a matter of hours to complete. Gamers purchase Call of Duty titles to participate in the online player-vs.-player experience, which requires minimal developer creativity and effort to maintain. Downloadable content, such as a bundle of new multiplayer maps, may cost as much as $15, and as more players purchase these maps, this “optional” content becomes necessary to play the game. Modern Warfare itself, though a revolutionary game at the time, did not cost substantially more to produce than comparable titles. Just owning the IP practically guarantees profits, as gamers (especially casual gamers) do not seem to be tiring of the series.
Assuming the trial date is not continued or none of the parties settle, look forward to some exciting litigation in May 2012. In the meantime, enjoy Modern Warfare 3′s release on November 8.
– Cal Albritton
Recent Blog Posts
- Guest Post: Harnessing the Power of Fans in Sports Franchise Ownership through Crowdfunding
- Faceboculus: The Metaverse had a Kickstarter
- Heigl v. Duane Reed: A Battle for Publicity
- Weev Still Got a CFAA Problem: Andrew “Weev” Auernheimer’s Computer Fraud and Abuse Act Conviction Vacated
- Monday Morning JETLawg
- Crowdsourcing Disaster Relief
Tagsadvertising antitrust Apple books career celebrities contracts copyright copyright infringement courts creative content criminal law entertainment Facebook FCC film/television financial First Amendment games Google government information security intellectual property internet JETLaw journalism lawsuits legislation media medicine Monday Morning JETLawg music NFL patents privacy progress publicity rights radio social networking sports technology telecommunications trademarks Twitter U.S. Constitution