Currently viewing the tag: "virtual worlds"

The Vanderbilt Journal of Entertainment and Technology Law recently released its latest issue containing 11 articles on virtual worlds and user-generated content. Below are the abstracts from three of those articles: A First Amendment of Second Life: What Virtual Worlds Mean for the Law of Video Games, by Marc Jonathan Blitz; The [...]

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Beware Second Lifers! Virtual crime has become a reality and, as these incidents make headlines, legal scholars are trying to figure out how to handle these new, sometimes perplexing issues. Although virtual crime is certainly less common than real world crime, its implications, both from a philosophical and legal standpoint, are great. Should [...]

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Managing Intellectual Property, a global magazine not just for lawyers but for large businesses and other intellectual property owners, recently released its annual list of the most influential people in the world of IP. The top ten include names like Francis Gurry, the deputy director of WIPO, and Chief Judge Paul [...]

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