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Currently viewing the tag: "first sale doctrine"
My iTunes collection is a petri dish of impulse purchases that I have grown to regret – this past December, for example, I decided that I just had to have a “finals week playlist” consisting entirely of Savage Garden and Celine Dion songs. I hit repeat on that playlist more times than I care [...]Continue Reading →
On January 14, 2011 By Lacey Logsdon January 14, 2011
The Ninth Circuit recently issued the last of three decisions concerning the “first sale doctrine” – a limitation on copyright established by the Supreme Court over one hundred years ago.
The first sale doctrine allows the purchaser of a lawfully-made copy of copyrighted material to transfer his/her copy without seeking permission from the copyright [...]Continue Reading →
In the news…
California passes new law making it illegal to impersonate celebrities, pushing limits of both trademark and publicity rights protection.
After judge orders permanent injunction, LimeWire drags Amazon.com and Apple into legal battle — demanding accounts of possible backdoor dealings with record labels.
Janet Jackson’s wardrobe malfunction still wound [...]Continue Reading →
FCC gives Hollywood the green light to deactivate PCs and individual home theaters that show pirated movies.
9th Circuit will decide if First Sale Doctrine excuses eBay sales of record labels’ promotional CDs on eBay.
“Tell-All” generation rethinks privacy issues on Facebook as they enter [...]Continue Reading →
On April 3, 2009 By JETLaw January 26, 2014
When President Obama recently visited Queen Elizabeth, he came bearing gifts, including an iPod loaded with Broadway songs. This seems harmless enough, but Fred von Lohmann at the Electronic Frontier Foundation (EFF) has pointed out that the president may have unwittingly committed copyright infringement.
The problem has to do with the [...]Continue Reading →
A battle has long been underway in the virtual world; rights holders such as video game producer Electronic Arts (EA) want to protect their proprietary software to the greatest extent possible while end-users playing the games often find the means of protection, commonly known as Digital Rights Management (DRM) to be overly restrictive. DRM [...]Continue Reading →
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