Currently viewing the tag: "Vanderbilt"

This past month, the House Subcommittee on Courts, Intellectual Property, and the Internet held yet another hearing to discuss copyright reform. Aptly titled “The Scope of Copyright Protection,” it offered testimony from some of the most renowned scholars in the field. Yet, although the House and Senate conduct hearings and discuss intellectual property policy [...]

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JETL Symposium Video Now Available

On November 3, 2009 By JETLaw

Video footage from the Vanderbilt Journal of Entertainment and Technology Law’s annual symposium entitled Drawing Lines in the Digital Age: Copyright, Fair Use, and Derivative Works is now available here. Thanks to all who attended!

Part 1

Part 2

Part 3

The video is also available from [...]

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Treading the Line: Fair & Derivative Uses

On October 30, 2009 By JETLaw

On Friday, October 23, the Vanderbilt Journal of Entertainment and Technology Law held its annual symposium. This year’s symposium was entitled Drawing Lines in the Digital Age: Copyright, Fair Use, and Derivative Works. The symposium covered a variety of topics related to digital copyright, but the focus was on exploring the intersection of [...]

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Skype Facing Legal Troubles

On August 14, 2009 By Rachel Perkins

Skype has quickly become an Internet phenomenon, appealing to a broad variety of customers with its instant messaging, video chat, and phone services. (I personally became a fan during my study abroad with the Vanderbilt in Venice summer program.) For the uninitiated, Skype allows you to make [...]

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The war has been a long one, with casualties piling up on both sides… actually, it turns out that the only casualty in Jack Thompson’s war against video games may be Thompson himself. A graduate of Vanderbilt Law School (strange… I just developed an excruciating pain in my fingers after typing that…), Thompson has spent the better [...]

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FTC Beginning to Notice Problems with DRM

On March 30, 2009 By JETLaw

The Federal Trade Commission (FTC) recently hosted a workshop in Seattle that dealt with how digital rights management (DRM) has affected consumers of products ranging from music, to movies, to video games. While the workshop did not produce new regulations, individuals and organizations representing the various [...]

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