Currently viewing the tag: "video games"

The Vanderbilt Journal of Entertainment and Technology Law is pleased to present three more abstracts from its most recent issue, which was released in May of 2009. The first three abstracts can be found here. Below are the summaries for Patenting Games: Baker v. Selden Revisited, by Shubha Ghosh; Law and the Emotive Avatar, [...]

Continue Reading

The Vanderbilt Journal of Entertainment and Technology Law recently released its latest issue containing 11 articles on virtual worlds and user-generated content. Below are the abstracts from three of those articles: A First Amendment of Second Life: What Virtual Worlds Mean for the Law of Video Games, by Marc Jonathan Blitz; The Magic [...]

Continue Reading

Monday Morning JetLawg

On August 9, 2009 By JETLaw

In the news . . .

Iowa County first in America to employ 911 emergency texts.

Risk of censorship hitting Family Guy, video game producers and even the Kool-Aid man.

Minor league baseball player Julio Castillo sentenced to 30 days in jail for fan-injuring baseball thrown [...]

Continue Reading

The war has been a long one, with casualties piling up on both sides… actually, it turns out that the only casualty in Jack Thompson’s war against video games may be Thompson himself. A graduate of Vanderbilt Law School (strange… I just developed an excruciating pain in my fingers after typing that…), Thompson has spent the better [...]

Continue Reading

It was well over ten years ago when now-defunct video game maker 3D Realms (makers of the Duke Nukem series and the recently well-received video game Prey) announced the proper, and what was to be the final, installment of the Duke Nukem franchise–Duke Nukem Forever. Since that announcement, the game’s title took [...]

Continue Reading

Electronic Arts' Online Battle Over DRM

On December 11, 2008 By Brian Van Wyk

A battle has long been underway in the virtual world; rights holders such as video game producer Electronic Arts (EA) want to protect their proprietary software to the greatest extent possible while end-users playing the games often find the means of protection, commonly known as Digital Rights Management (DRM) to be overly restrictive. DRM [...]

Continue Reading